13.003 Computational Geometry and Visualization

Lighting Model


The OpenGL lighting model distinguishes between four types of light, one of which is internal:

The remaining three light types are external: and between the characteristics of the light source and the material properties of the objects being illuminated.

The color at a vertex is computed as follows:

where


On to "OpenGL Lighting Functions"
Back to "Lighting Models and Texture Mapping"
Back to "Lectures on OpenGL and Computer Graphics"