Shape Intrinsic Watermarks for 3D Solids
Project Abstract
Recently copyright issues for digital contents are becoming a serious
problem. Especially when the copyrighted digital contents are exposed
to the internet, they are an easy target for malicious parties to
produce pirate digital contents for unauthorized sales. Digital
watermarking, defined as a process to embed data called watermark into
a digital content to protect the copyright of the owners, is becoming
an active research topic. There exist studies on digital watermarking
techniques for 3D polygonal models, prompted by the increasing
popularity of virtual reality modeling language (VRML) and
standardization of MPEG-4.
Unfortunately, these techniques cannot be applied directly to computer
aided design (CAD) based objects, which are usually represented by
Non-Uniform Rational B-Spline (NURBS) surfaces. Moreover existing
watermarking techniques, such as embedding data by slightly changing
the control points, putting some pattern in the mesh, are vulnerable
to coordinate transformation, random noise and malicious action of the
user.
The objective of this project is to develop an intrinsic watermark
technique for solids bounded by NURBS surfaces. The key idea is to
extract intrinsic properties of solids, which are not affected by
coordinate transformations, random noise and malicious action of the
user. This watermark can be destroyed only if the digital model
describing the shape is changed so much that the newly represented
object cannot any longer be considered approximately identical to the
original solid in the database.