13.016 Introduction to Geometric Modeling and Computation, Lecture 11
Thursday, March 13, 1997: Surfaces and Lighting Model
S. L. Abrams, x3-7959, sabrams@deslab.mit.edu

These notes are available online as:
http://deslab.mit.edu/DesignLab/courses/13.016/graphics/overview3.html


Outline

Topics specific to 3D graphics

Gouraud shading

Lighting model

Demos


Reading Assignment

Neider, OpenGL Programming Guide, Chapter 6 and Appendix F.


References


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