13.016 Introduction to Geometric
Modeling and Computation, Lecture 14
Thursday, April 10, 1997: Ray Tracing
S. L. Abrams, x3-7959, sabrams@deslab.mit.edu
These notes are available online as:
http://deslab.mit.edu/DesignLab/courses/13.016/graphics/overview5.html
Outline
Introduction to ray tracing
- Background
- Visual effects
- Hidden surface
- Shadows
- Reflection
- Refraction
- Efficiency
Demos
Reading Assignment
- Foley, Computer Graphics, Sections 15.10 and 16.12.
References
- J. D. Foley et al., Computer Graphics: Principles and
Practice, 2nd ed., Addison-Wesley, 1990.
- D. F. Rogers and J. A. Adams, Mathematical Elements for Computer Graphics, 2nd ed., McGraw-Hill, 1990.
document)
- OpenGL WWW Center: http://www.sgi.com/Technology/OpenGL/
- Online OpenGL examples: /usr/share/src/OpenGL
- Online OpenGL/GLUT examples: /mit/13.016/glut/examples
and /mit/13.016/glut/redbook
- Class examples available online: /mit/13.016/graphics
On to ray tracing...
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