13.016 Introduction to Geometric Modeling and Computation
OpenGL Geometric Primitives
Geometry is drawn by specifying the geometric type and a sequence of vertices.
glBegin(type); glVertex2f(x, y); glVertex2f(x, y); ... glEnd();
The geometric types include points, lines, and polygons:
Several forms of the vertex function are available for different dimensionality and argument types:
glVertex{234}{sifd}(x, y [, z [, w]]);
where the curly braces { and } indicate the selection of one character from the list of alternatives, and the square brackets [ and ] indicate optional arguments.
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