VRML
2.0 Binding Concepts
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Certain nodes have a stack associated with them onto which they may be
pushed and popped
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The node at the top of this stack is applied to the scene (there is
always a default)
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The set_bind event sent to a bindable node, pushes or
pops it
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The list of bindable nodes is:
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Background
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Fog
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NavigationInfo
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Viewpoint
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Don't worry - you can't do any damage by popping too many times