material


Material {
  exposedField SFFloat ambientIntensity  0.2
  exposedField SFColor diffuseColor      0.8 0.8 0.8
  exposedField SFColor emissiveColor     0 0 0
  exposedField SFFloat shininess         0.2
  exposedField SFColor specularColor     0 0 0
  exposedField SFFloat transparency      0
}



Example