VRML
2.0 Node Concepts
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The VRML scene is composed of nodes and routes
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Each node can have the following:
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A unique name for routing or re-use
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A type
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A number of associated events both incoming and outgoing
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A number of fields which hold the data for the node
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In addition, group nodes can have many other nodes as children
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Certain nodes have an associated stack within the scene graph that
allows them to be pushed and popped according to certain rules
(bindable nodes)
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One special node (script) can hold a program to control behaviour in
the scene