pixeltexture
PixelTexture {
exposedField SFImage image 0 0 0
field SFBool repeatS TRUE
field SFBool repeatT TRUE
}
- Underutilised powerful node
- Specify textures in very compact formats: suggest a library?
- 1-component to 4 component textures can be specified
- Creative use can really bring a scene to life without affecting download
- Could route a script to image field to dynamically alter it
- Perhaps procedural textures could be used to overcome imageTexture dowload
time problems
Example