VRML
2.0 Sensor Concepts
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Sensors can be thought of in two categories, those associated with
geometry and one for sensing time.
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The list of sensors is:
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CylinderSensor
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PlaneSensor
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ProximitySensor
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SphereSensor
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TouchSensor
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VisibilitySensor
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TimeSensor
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The sensors can respond to various conditions
such as proximity to an avatar,mouse clicks, mouse movement or
whether an object is in the field of view of the user.
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In addition, cylinder, sphere and plane sensors move the geometry
associated with them when they are active
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Do not place a sensor in the same transform node as the geometry as
this can result in undefined behaviour.