``Collaborative Design and Visualization''
Prof. Jarek Rossignac
Georgia Institute of Technology,
Graphics, Visualization, and Usability Center
Atlanta, GA 30332-0280
E-mail: jarek@cc.gatech.edu
URL: http://www.gvu.gatech.edu/people/faculty/jarek.rossignac/
In the past, 3D was restricted to specialists having the appropriate
skills, professional software, expensive graphics hardware, and access to
corporate 3D databases. Real-time graphics on personal computers, quick
download of 3D models over the internet, and the standardization of data
formats and libraries will open the door to a ``democratization'' of 3D
access and will permit to link 3D databases with personal productivity and
communication tools. Employees, customers, teachers, and suppliers,
although not having any 3D expertise, will be able to use 3D databases for
collaborative design reviews, problem solving, and tracking; for 3D-based
multi-media problem reports; for online education, training, and
documentation; for internet-based part purchasing and subcontracting; for
demonstration to customers; or for advertising.
A successful deployment of computer mediated tools for the
collaborative design and exploitation of 3D datasets requires major
advances on many fronts.
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The complexity of detailed 3D models increases faster than the
communication bandwidth. Dedicated 3D compression schemes and progressive
transmission techniques will provide users with instant access to remote
models represented by millions of geometric primitives.
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Interactive manipulation of models of industrial complexity requires
graphics performances that are 2 to 3 orders of magnitude greater than what
is currently available on personal computers. Multi-resolution models and
adaptive rendering algorithms that automatically manage the optimal
trade-off between performance and image quality will be combined with image
manipulation techniques and with progressive transmission of compressed
models.
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There is a clear need for a new generation of user-interfaces that enable
everyone to very quickly become an expert in navigating possibly animated
3D worlds and in using them effectively for design, marketing, education,
or entertainment. Although immersive VR may not be appropriate in many
applications, 3D input devices and stereo displays can make a considerable
difference, even when used by team members in design review sessions.
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To be truly effective, interactive 3D viewing and design environments
must relieve users from the most tedious activities, such as interference
detection or the verification of compliance with design guidelines, and be
fully integrated with personal productivity and product data management
tools. Advances in graphics hardware and progress in computational geometry
may soon eliminate the computational bottleneck of interference tracking
and inspection.
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Computer assisted collaboration environments must support natural
communication modalities, which include video, voice, and gesture
annotations. New techniques must be developed to support the intuitive
creation and the interactive exploitation of cross-references between
these modalities.