13.016 Introduction to Geometric Modeling and Computation


Projection Transformations

OpenGL provides two types of projection transformations: orthographic and perspective. Each of these transformation defines a volume of space called a frustum. Only geometry that is inside of the frusum is displayed on the screen; any portion of geometry that is outside of the frustum is clipped.

Perspective projection produces images that appear more realistic; it more closely mimics the operation of the human eye.


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